# User Guide Everything you need to understand how `healpix-resample` works and how to configure it. ## Output format All resamplers return a `ResampleResults` dataclass: | Field | Shape | Description | |----------------------|--------------------|--------------------------------------------------| | `cell_data` | `(K,)` or `(B, K)` | Resampled values on HEALPix cells | | `cell_ids` | `(K,)` | HEALPix cell indices (nested scheme) | | `cg_residual_norms` | `(iters,)` | CG convergence history *(PSFResampler only)* | | `cg_niters` | scalar | Number of CG iterations *(PSFResampler only)* | ## Key parameters (all resamplers) | Parameter | Default | Description | |---------------|-----------|--------------------------------------------------------| | `level` | — | HEALPix resolution. `nside = 2**level` | | `threshold` | `0.1` | Minimum weight sum to keep a cell | | `sigma_m` | auto | Gaussian scale in metres (defaults to pixel size) | | `out_cell_ids`| `None` | Restrict output to a specific subset of cells | | `ellipsoid` | `"WGS84"` | Geodetic ellipsoid | | `device` | auto | `"cpu"` or `"cuda"`. Auto-detected if not set. | | `dtype` | `float64` | PyTorch dtype. Use `float32` for speed, `float64` for precision. | ## GPU usage Pass `device="cuda"` to any resampler to run on GPU. The operators `M` and `MT` stay in GPU memory between calls to `resample()`, so the cost is paid only once at construction time. ```python from healpix_resample import BilinearResampler import torch nr = BilinearResampler( lon_deg=lon, lat_deg=lat, level=13, device="cuda", dtype=torch.float32, ) result = nr.resample(val) # runs on GPU ``` ## What next ::::{grid} 1 1 2 2 :gutter: 3 :::{grid-item-card} BilinearResampler :link: regrid_to_healpix_bilinear :link-type: doc 4-point weighted interpolation. ::: :::{grid-item-card} NearestResampler :link: regrid_to_healpix_nearest :link-type: doc Fastest option. One cell per sample, no interpolation. ::: :::{grid-item-card} PSFResampler :link: regrid_to_healpix_psf :link-type: doc Gaussian kernel + conjugate gradient. Best quality. ::: :::: ```{toctree} :hidden: :maxdepth: 1 regrid_to_healpix_bilinear regrid_to_healpix_nearest regrid_to_healpix_psf ```